Tuesday, 17 May 2016

PROS

  • Creative camera features
  • High-end design
  • Mid-range price
  • Solid battery life
  • Great screen

CONS

  • Some App crashing issues
  • Minor performance lag

KEY FEATURES

  • 5.2-inch, 1080p Full HD display
  • 13-megapixel OIS-enhanced camera
  • Android 5.0 Lollipop
  • 2600mAh battery
  • Manufacturer: Huawei
  • Review Price: £359.00

WHAT IS THE HUAWEI P8?

Released in April 2015, the Huawei P8 is the Chinese firm’s first real shot at making a mark in the flagship market, having dipped its toes with the Ascend range. Although Huawei lacks the big-hitting brand name that comes with a Samsung or an Apple handset, it hopes to tempt users away with the P8’s sleek design, iPhone-like aluminium body, along with some solid specs. For the most part it succeeds, too.
The Huawei P8’s octa-core processor, 3GB RAM and high-quality camera proves it’s serious about going toe-to-toe with the big boys. The fact that it’s considerably cheaper than the likes of the iphone 6, samsung s6, or even the HtC One M9 makes it an even better alternative to one of the big-brand rivals, if you’re looking for something a little different.
Watch our Huawei P8 hands-on video below
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HUAWEI P8 – DESIGN

Metal body; 144.9 x 72.1 x 6.4mm; 144g
The Huawei P8 looks and feels a lot more expensive than its price tag would suggest. It’s beautifully crafted, taking obvious inspiration from the iPhone 6 and sony z3, but with a more angular look and feel.
The Huawei P8 adds some refined touches that distinguish it from the competition, including a smooth glass rectangular section on the back of the phone where the camera sits. The front face of the phone is clean, with no branding, no home button and no unsightly plastic-looking speaker grilles. Take note, Samsung.

Huawei P8
The chiselled curved edges of the P8 are similar to the samsung galaxy s6 while the softly textured metal back of the phone echoes that of the iPhone 5. Huawei hasn’t just taken design cues from its rivals though, it’s also followed the trend different colours with ridiculous names. As a result, the 16GB version P8 is available in Mystic Champagne/Titanium Grey, and a 64GB P8 is available in Prestige Gold and the less ludicrous Carbon Black. Colours may vary by territory, though.
The power button and volume keys on the right hand side of the P8 are the only physical keys on the P8, and they’re our only real gripe with this phone’s design. The power button is miniscule and is so close to the volume keys that it’s easy to to hit the wrong button.

Huawei P8
A double tap of the bottom volume key opens the camera and takes a picture when the phone screen is off. It’s a good feature, but it would be easier if the power button was larger, further away or on the opposite side of the phone.
Yet this small weakness doesn’t detract from what’s otherwise a solid and well-built phone. It’s heavier than the iPhone 6 and Samsung Galaxy S6, but it’s lighter than the HTC O and m9 looks as good as any of them despite costing nearly half as much.

HUAWEI P8 – SCREEN

5.2-inch; 1080 x 1920 pixels (Full HD); 424ppi; IPS LCD; Gorilla Glass 3
The 5.2-inch screen on the Huawei P8 is a touch larger than the one on the Galaxy S6, but the thin bezel means it doesn’t take up too much more space. And, while it isn’t Quad HD like the S6, it’s one of the finest Full HD screens we’ve seen in a phone. It’s big, it’s bright and it’s useable in all lighting conditions.
Huawei’s Emotion UI includes some options for adjusting the P8 screen’s colour temperature and we used it to counter the phone’s apparent natural bias towards warmer tones. The display options in settings offer a sliding scale between warm and cold, and we found that nudging the slider one position to the right gave us a more natural colour balance.
Huawei P8

That isn’t to say that this phone is particularly bad when it comes to colour reproduction, though. Overall, it does a good job of rendering colours vibrantly, but if you pay attention to Red and Magenta tones, it’s clear there is some oversaturation taking place.
Side-by-side with some of the other flagship phones, the P8 manages to hold its own. Next to the Galaxy S6, the P8 appears to deliver slightly punchier colours, but it can’t match it for detail, deep blacks or clean white tones. Held up next to the HTC One M9, the P8 edges its more expensive rival.

The P8’s screen looks good at acute viewing angles and adapts to changing light conditions well, too. This is one particular area where the P8 really impresses, though it’s by no means the only area – it’s a great screen all round

Monday, 16 May 2016

Iphone 6plus

Update: We have revisited the iPhone 6 Plus, which is now packed with iOS 9.3, and fully updated our review to reflect the new features and lower price.
A 5.5-inch iPhone. That might not seem so unusual now, but when it first appeared it was something which would have sent a shudder down the spines of a collective of die-hard Apple fans, as it was a handset some thought we'd never see from the Cupertino-based outfit.

Yet here I am, staring down the barrel of what was the biggest iPhone in history – the iPhone 6 Plus.
It arrived alongside the iphone – Apple's 2014 flagship smartphone – which measures 4.7 inches, making it more welcoming to a wider array of palms than the supersized iPhone 6 Plus.


Previously Apple has only dealt in two screen sizes: a 3.5-inch display graced the first five generations of iPhone, and just three have had the pleasure of a larger 4-inch display.
iPhone 6 Plus review
5.5 inches then is a huge leap forward for Apple, moving its iPhone range into the uncharted waters of the phablet market currently dominated by Samsung and other Android devices.
It's less impressive now, with the launch of the iphone 6 and ipone 6plus sinforcing Apple's commitment to the larger screen sizes, and current rumors point towards more of the same with the iphone 7
Apple is looking to reach a previously untapped audience of smartphone users – those who demand a large screen – with 'productivity' the main buzzword being thrown around. A key market for the iPhone 6 Plus is Asia, where the general consensus seems to be bigger is better when it comes to smartphone screens.
In terms of specs and design there isn't a huge amount of difference between the iPhone 6 Plus and the iPhone 6, apart from the obvious size.
iPhone 6 Plus review
The iPhone 6 Plus does boast a couple of unique features however. It was the first iPhone to pack a full HD display, plus its bigger body means it houses a larger battery than its 4.7-inch brother.
Both sport A8 64-bit processors, 1GB of RAM, M8 motion coprocessors and 8MP rear-facing cameras – although the snapper on the iPhone 6 Plus benefits from OIS (optical image stabilisation), while the iPhone 6 makes do with EIS (electronic image stabilisation).
As with all Apple products the iPhone 6 Plus doesn't come cheap, and you may want to brace yourself because it's still one of the most expensive handsets around.
iPhone 6 Plus review
The iPhone 6 Plus has seen a price cut since the launch of the andibut SIM-free the 16GB version still carries a lofty price tag of US$649 (£539, AU$1,079) – and that's just the start.
Apple has ditched the 32GB variant for both the iPhone 6 and iPhone 6 Plus, with the next storage level coming in at 64GB, and for the 5.5-inch iPhone that equals $749 (£619, AU$1229).


There was also a 128GB model, but that's been discontinued, so if you need a boatload of storage you'll have to opt for the newer iPhone 6S Plus.

XBOX ONE – TWO YEARS ON

2015 has seen Microsoft’s turnaround continue. What launched two years ago as an awkward mess of a console, too focused on establishing the Xbox brand as Microsoft’s living room Trojan Horse, is now a brilliant, competitive games machine with a growing library of equally brilliant games.
There are signs that the gaming public is responding, too, with the Xbox One outselling the PS4 in some key territories, including the US, during April and October of this year. With a line-up that takes in new Halo and Forza titles, plus a timed exclusive Tomb Raider now and new Fable and Gears of War instalments to come, the Xbox One is ideally positioned to have a very merry Christmas. The only question is how long the joy will last.
We began the current console cycle seeing the PS4 as dominant and the Xbox One as DOA. Now the general thinking is that the Xbox One has the best current games line-up, but the PS4 has the greater potential for the future. There’s some truth to this, but it shouldn’t be over-emphasised. Microsoft is still helping developers find new ways of eking more out of the Xbox One’s comparatively underpowered hardware, and the console still has some great-looking games ahead.



XBOX ONE – HARDWARE

One thing hasn’t changed about Microsoft’s console, and that it’s still a big old beast. In fact it’s a bruiser of spectacular proportions, built to handle heat better and work more reliably than the old Xbox 360 did, but looking huge next to the comparatively svelte PlayStation 4. At 333mm x 276mm x 78mm, it’s actually larger than some gaming PCs and the huge external power brick is – frankly – taking the piss. The Xbox One does seem more reliable than its predecessor, with no reports of widespread faults or dying consoles. It’s also quieter than you might expect, though not quite as quiet as the latest model Type-C PS4.
Eventually AMD will release a revised, less power hungry processor and Microsoft will house it in a smaller, more elegant case, just as it did with the Xbox 360 Slim. For now, the best you can hope for is one of the more attractive or eye-catching special edition consoles, though these tend to sell out fast.
The Xbox One beats the PS4 on connectivity, with two USB 3.0 ports on the rear and another at the side, Ethernet and optical audio sockets plus an HDMI input, an HDMI output and a dedicated power and USB connection for the ill-fated Kinect 2 motion sensor. You may need those USB 3.0 sockets, too, because beyond gaming peripherals like guitar controller adaptors and toys-to-life portals, you can also use them to boost your console’s onboard storage.
The 500GB of the original Xbox One fills up fast, while even the newer 1TB consoles won’t give you enough free space for ever. But where the PS4 demands that you switch out its hard disk to increase capacity, the Xbox One lets you connect a USB 3.0 hard drive to get more space. It’s a quick, affordable and easy upgrade, and actually seems to boost loading speeds in many cases.

Xbox One vs PS4 25

The Xbox One and PS4 run on very similar hardware, but where Sony did everything it could to pack as much horsepower in its machine as possible – even switching from 4GB to 8GB of shared RAM at the last minute – Microsoft played things safe. The Xbox One’s AMD x86 APU has the same eight CPU cores as the PS4’s, and even runs them at a slightly higher speed (1.75Ghz to 1.6Ghz). However, there are only 12 GCN computing units on the GPU side of things, where the PS4 has 18, while the Xbox One uses 2133Mhz DDR3 RAM instead of the PS4’s lightning-fast 5500MHz GDDR5. 32MB of embedded high-speed ESRAM helps a little, but the PS4 still leaves the Microsoft console outgunned.
This isn’t just an ‘in theory’ sort of thing. Third-party games running on both platforms consistently run more smoothly, with more effects or at higher resolutions on the Sony system. Games like Metal Gear Solid V or Call of Duty: Black Ops III, which run at a full HD 1080p on the PS4, frequently run at 900p or 720p on the Xbox One. In some cases, developers are using clever dynamic resolution systems to squeeze down the horizontal resolution even further, degrading image quality (albeit very subtly) to keep frame rates up.
The effects are noticeable but not necessarily that hideously noticeable, and the good news is that Microsoft is doing its utmost to help developers squeeze more out of the Xbox One hardware and narrow the gap. What’s more, this year’s big exclusives don’t exactly look inferior or half-baked, and you can double that for next year’s titles, such as Quantum Break. Meanwhile, Microsoft’s much-huped and almost-as-much-mocked talk of leveraging cloud-based processing power is beginning to bear fruit. It’s already being used in Forza Motorsport 6 and Halo 5, and it’ll power destructible cities in next year’s Crackdown reboot.
Xbox One Elite Controller 53

XBOX ONE – CONTROLLER AND KINECT

Some people seem to think that the DualShock 4 is the best console controller out there, but we think that these people should take a deep breath and get a grip. The Xbox One’s standard controller is superior in nearly every way, with better ergonomics, a cleaner button layout, tighter, more responsive analogue sticks and a better D-Pad too. Given the choice between the PS4’s gimmicky touchpad and the Xbox One’s dual impulse triggers, which give you a brilliant rumble feedback when you’re firing off rounds or hitting the accelerator, we’d take the impulse triggers every time.
Microsoft has also now released its Xbox one Elite , with incredible levels of customisation and configuration and an even higher-quality, pro-gamer feel. At £120 It’s just too expensive for most users, however, so only well-heeled hardcore gamers need apply.
In the bad old days of the Xbox One launch every review had to have an obligatory paragraph on Kinect. This year we’ll just explain why that paragraph is missing: because Kinect is effectively dead in the water. Nobody seems to be developing any games for it, and even Microsoft seems to have consigned it a voice control role, as if the high-tech 3D depth camera stuff was somehow an unnecessary add-on to the built-in array microphone.

Xbox One review

TODO alt text

XBOX ONE – TWO YEARS ON

2015 has seen Microsoft’s turnaround continue. What launched two years ago as an awkward mess of a console, too focused on establishing the Xbox brand as Microsoft’s living room Trojan Horse, is now a brilliant, competitive games machine with a growing library of equally brilliant games.
There are signs that the gaming public is responding, too, with the Xbox One outselling the PS4 in some key territories, including the US, during April and October of this year. With a line-up that takes in new Halo and Forza titles, plus a timed exclusive Tomb Raider now and new Fable and Gears of War instalments to come, the Xbox One is ideally positioned to have a very merry Christmas. The only question is how long the joy will last.
We began the current console cycle seeing the PS4 as dominant and the Xbox One as DOA. Now the general thinking is that the Xbox One has the best current games line-up, but the PS4 has the greater potential for the future. There’s some truth to this, but it shouldn’t be over-emphasised. Microsoft is still helping developers find new ways of eking more out of the Xbox One’s comparatively underpowered hardware, and the console still has some great-looking games ahead.


XBOX ONE – HARDWARE

One thing hasn’t changed about Microsoft’s console, and that it’s still a big old beast. In fact it’s a bruiser of spectacular proportions, built to handle heat better and work more reliably than the old Xbox 360 did, but looking huge next to the comparatively svelte PlayStation 4. At 333mm x 276mm x 78mm, it’s actually larger than some gaming PCs and the huge external power brick is – frankly – taking the piss. The Xbox One does seem more reliable than its predecessor, with no reports of widespread faults or dying consoles. It’s also quieter than you might expect, though not quite as quiet as the latest model Type-C PS4.
Eventually AMD will release a revised, less power hungry processor and Microsoft will house it in a smaller, more elegant case, just as it did with the Xbox 360 Slim. For now, the best you can hope for is one of the more attractive or eye-catching special edition consoles, though these tend to sell out fast.
The Xbox One beats the PS4 on connectivity, with two USB 3.0 ports on the rear and another at the side, Ethernet and optical audio sockets plus an HDMI input, an HDMI output and a dedicated power and USB connection for the ill-fated Kinect 2 motion sensor. You may need those USB 3.0 sockets, too, because beyond gaming peripherals like guitar controller adaptors and toys-to-life portals, you can also use them to boost your console’s onboard storage.
The 500GB of the original Xbox One fills up fast, while even the newer 1TB consoles won’t give you enough free space for ever. But where the PS4 demands that you switch out its hard disk to increase capacity, the Xbox One lets you connect a USB 3.0 hard drive to get more space. It’s a quick, affordable and easy upgrade, and actually seems to boost loading speeds in many cases.
Xbox One vs PS4 25

The Xbox One and PS4 run on very similar hardware, but where Sony did everything it could to pack as much horsepower in its machine as possible – even switching from 4GB to 8GB of shared RAM at the last minute – Microsoft played things safe. The Xbox One’s AMD x86 APU has the same eight CPU cores as the PS4’s, and even runs them at a slightly higher speed (1.75Ghz to 1.6Ghz). However, there are only 12 GCN computing units on the GPU side of things, where the PS4 has 18, while the Xbox One uses 2133Mhz DDR3 RAM instead of the PS4’s lightning-fast 5500MHz GDDR5. 32MB of embedded high-speed ESRAM helps a little, but the PS4 still leaves the Microsoft console outgunned.
This isn’t just an ‘in theory’ sort of thing. Third-party games running on both platforms consistently run more smoothly, with more effects or at higher resolutions on the Sony system. Games like Metal Gear Solid V or Call of Duty: Black Ops III, which run at a full HD 1080p on the PS4, frequently run at 900p or 720p on the Xbox One. In some cases, developers are using clever dynamic resolution systems to squeeze down the horizontal resolution even further, degrading image quality (albeit very subtly) to keep frame rates up.
The effects are noticeable but not necessarily that hideously noticeable, and the good news is that Microsoft is doing its utmost to help developers squeeze more out of the Xbox One hardware and narrow the gap. What’s more, this year’s big exclusives don’t exactly look inferior or half-baked, and you can double that for next year’s titles, such as Quantum Break. Meanwhile, Microsoft’s much-huped and almost-as-much-mocked talk of leveraging cloud-based processing power is beginning to bear fruit. It’s already being used in Forza Motorsport 6 and Halo 5, and it’ll power destructible cities in next year’s Crackdown reboot.

Xbox One Elite Controller 53

XBOX ONE – CONTROLLER AND KINECT

Some people seem to think that the DualShock 4 is the best console controller out there, but we think that these people should take a deep breath and get a grip. The Xbox One’s standard controller is superior in nearly every way, with better ergonomics, a cleaner button layout, tighter, more responsive analogue sticks and a better D-Pad too. Given the choice between the PS4’s gimmicky touchpad and the Xbox One’s dual impulse triggers, which give you a brilliant rumble feedback when you’re firing off rounds or hitting the accelerator, we’d take the impulse triggers every time.
Microsoft has also now released its Xbox one, with incredible levels of customisation and configuration and an even higher-quality, pro-gamer feel. At £120 It’s just too expensive for most users, however, so only well-heeled hardcore gamers need apply.
In the bad old days of the Xbox One launch every review had to have an obligatory paragraph on Kinect. This year we’ll just explain why that paragraph is missing: because Kinect is effectively dead in the water. Nobody seems to be developing any games for it, and even Microsoft seems to have consigned it a voice control role, as if the high-tech 3D depth camera stuff was somehow an unnecessary add-on to the built-in array microphone.

PS4 full review

A lot can change in a few years. This is the third time we've sat down and had a good, hard think about the PlayStation 4 since its 2013 launch. Back then the launch line-up was fairly stifled, with clangers like Knack not elevating the console to true new-gen heights. But on the advent of Uncharted 4's release in 2016, and with PlayStation VR incoming, the PS4 may well hold the console gaming crown; although Xbox One's Halo series, among other exclusives, ensures the fight is heated between the two gaming front-runners.
Not that it's all just about games. Consoles aren't what they used to be: they're a whole lot more. In the two-and-a-half years since launch we've seen a glut ofPS4 software updates - the latest v3.5 handles media and cloud storage (latter for subscription-based PlayStation Plus account holders only) - that see Sony's console closer aligned with Microsoft's premise than before. It's not the media hub it could be, but that may be addressed in coming months.
For the PS4 tale has an apparent twist on the horizon. E3, the world's largest gaming expo, is rumoured to be the platform to reveal the "PS4.5", AKA Neo, a 4K-capable system with even more core power, RAM and on-board storage. So are we about to witness the first tiered console era - and what does that mean for the PS4 today?
By now you probably know what the PS4 looks like. It's a flat prism-looking box with minimal design fuss, measuring 305 x 275 x 53mm. It's black, or there is a white model now available, and just like the Xbox One, it's a combination of shiny and matte surfaces.
But very much unlike the XB1 the PS4 isn't a giant brick-like behemoth - something the also-rumoured-for-E3 Xbox "One.1" may address. There's more attention to the design in the Sony than the Microsoft console: the PS4's front, which slopes away backwards, features separate touch-sensitive power and eject buttons, and that PS4 logo, which all looks rather neat.
On the whole the PS4 is quiet when running. Compared to the PlayStation 3 - and we have had both consoles lined up to the left and right of the TV - it's far quieter, although not silent. However, we have found that it does get a little noisy when tasked with certain things like Remote Play via the PS Vita (more on that feature later). It's also fairly obsessed with turning itself on in the middle of the night for updates, which can kick-in HDMI passthrough and fire-up theTV too. Somewhere between useful, spooky and funny all at the same time.
Discs slip into the machine in the thin gap that runs across the front, disappearing into the gaming carcass. It looks very Blade Runner, giving little away of the power contained inside. The strip of light that runs in a bright to dim fade across the top glows blue, white, or orange depending on the console's active state. And we think it looks rather awesome.  
The front of the machine also features two USB sockets, again largely hidden in that gap, for charging the wireless DualShock 4 controller. You'll want to make sure the charge when on standby option is selected from within the menus, as it isn't by default.
The DualShock 4 controller is quite a bit bigger than the previous controller for the PS3 - although it doesn't really look it at first glance - and feels better in the hand. There's a built-in speaker, a dedicated headphone port for silent gaming (or using a headset), and the all-important touch-sensitive trackpad and motion-tracking light.
We've been getting around seven hours from a single charge, and because it's got a micro USB port you can charge it from other devices in the house if you want. We've often had it plugged into new USB plug sockets in the kitchen.
We've only got one particular issue with the DualShock 4 controller: it's £50 if you want to buy a second one. The console can cope with up to four in total - if, of course, you have a spare £150 extra to fork out. We'd imagine it's a case of asking friends around to bring their own, although most games these days are all about online play.
There's a single power cable provided that means you can neatly tuck the Sonyconsole under your telly or on your hi-fi rack. You can place it vertically if you've got the height for it and there's a second logo so it still looks cool from its second angle. The Xbox One, meanwhile, is designed to lie flat only and it has a power supply brick - it's literally almost the same size as one, sometimes referred to as the Xbox One mini - that adds another thing to think about when setting up.
Also around the back the PS4 features an array of connections including HDMI, Ethernet, and a dedicated socket for connecting the PS4 Camera (which is sold as a separate accessory). There's also an optical output for audio and any remaining part of the rear that doesn't need to form into some kind of a socket is a vent - that heat has got to go somewhere.
But back to that HDMI port for a moment. It's HDMI 1.4 which, technically, is capable of delivering 4K (3,840 x 2,160) resolution - you can view 4K stills images right now if you've got the right telly to benefit. However, there's a problem for the more desirable content: the PS4 isn't HDCP 2.2 compatible, which is the "handshake" standard to confirm content authenticity. Without it you won't see 4K Netflix, etc, hence the "PS4.5" rumours hotting up: that would likely include HDMI 2.0 for higher frame rate support (it's 60fps rather than 30fps of the 1.4 standard) and the necessary hardware for 4K content compatibility, we suspect. With the PS4 as it stands it's all about 1080p content.
At launch the PS4 could do, well, roughly naff all with media. So our trusty PS3 was still the source of catching-up for loads of content.
But the times have changed. The PS4, with its latest software, can handle media via the Media Player app: MP4, MKV, AVI; all kinds of formats aren't a problem. There are also an array of apps in the TV & Video app - BBC iPlayer, BBC Sport, BBC News, All 4 and more specifically in the UK - that join stalwarts such as Netflix, Amazon Video, Now TV and TV From Sky (for Sky Go users).
However, we've found the Media Player to be really fussy with external drives and USB sticks. They have to be exFat or Fat32 formatted (beware Mac users), but even then we've never got an individual USB stick to actually work. To be fair we've given up because our Plex Media Server works just fine, and that funnels over all the content on our drive that we could want.
It works well, albeit in a slightly haphazard manner. The folder arrangements are scruffy, the visual icons not thought-out like a media-focused player should be. Basically the Xbox One is much better at handling media and always has been. But the PS4 is keen to play catch-up and is doing a pretty decent job too.
If you're more a physical media person then the PS4 is now as up to speed with that as it can be. DVD and Blu-ray discs, including 3D Blu-ray, can be played, with only 4K Blu-ray disc compatibility lacking (again, "PS4.5" anyone?). Or there's Sony's Video and Movie On Demand services for buying and renting content.
The general interface of the PS4 is better than the mix of media players and apps, because it cleverly updates based on which apps and games you use/play, providing quick access to the stuff that matters to you. And the stuff that mattered to nobody, i.e. launch app The Playroom, has been ditched entirely.
Wallpapers and background can be interactive too: scroll over a game and, irrelevant of whether the disc is in the machine or not, the PS4 gives you a much deeper dive into what is available for that specific title. It's like a dedicated hub, with associated content, including related downloadable content (DLC), manuals and even screenshots and videos experienced by your friends all on show.
More detailed settings can be accessed by scrolling upwards on the home screen. But this is largely all the boring information that you'll rarely look at: messages, settings, friends and so forth. Oh, and that twinkly default background music, you'll need to dig through here to quickly turn that off before it messes with your brain.
When Microsoft launched the Xbox One its voice-recognition feature was a big deal, one that split the crowd. You can talk to your PS4 too, if you have the Camera accessory with its built-in microphone. It's not as detailed as the Xbox, but we can't say we're particularly enthralled by voice interaction anyway. Just hand us the controller.
An ongoing kerfuffle with the PS4 is its 500GB hard disc. Sounds capacious, but it's not really, especially with some games taking up 60GB or more per install, plus the save files, and space required to download and install updates too.
And we're not just talking about games downloaded from the Store, as installs are required from disc-based games too. Often a new title will immediately prompt a patch download upon inserting the disc, so you'll want a good internet connection to crunch through that data at pace.,
And after less than nine months that 500GB limit turned into a problem. Two-and-a-half years later and we've lost count of the number of games we've been forced to delete to make additional space available. We've had to venture into the Applications settings and delete game installs on numerous occasions.
There is a solution - but you'll want to do it on day one. It's possible to replace the PS4's hard drive for a larger one yourself. Why Sony doesn't sell 1TB and 2TB versions of the PS4 yet we don't know - it feels like an essential that's absent. We'd recommend a 2TB drive, as explained in the guide below.
Which, if you've read it, sounds like a fair chunk of work, doesn't it? Well, it is, but it's worth it. It'll cause plenty of jibing from any Xbox One owners though, as external hard drives can be plugged in and removed at will to that console, but no so with the Sony. There's an argument about stability there, and even aesthetics, but we'd like Sony to be capable on both fronts, not just the DIY approach.
On launch day the PS4 had but a handful of worthwhile games available. Ranging from the dire Knack, to the charming Lego Marvel Super Heroes, to supped-up versions of PS3 games such as Call of Duty: Ghostsit was Resogunand Killzone: Shadow Fall that we thought took pride of place in 2013. It's worth dipping back into Killzone, as we think it remains a largely underrated title.
But that list sounds almost shameful now, considering what else has graced the system since. There's The Last of Us: Remastered and Grand Theft Auto 5which, sure, are reworked PS3 titles, but they're both incredible classics. And the graphical prowess of the PS4 is the exact way to experience those two, especially if you've not played either before.

Naughty Dog / Sonysco_05 copy
Where things have got a lot more exciting is in recent times. Uncharted 4: A Thief's End is just about as close to gaming perfection as we've seen from Naughty Dog, and that's a Sony exclusive. Other exclusives such as Infamous: Second Son and DriveClub also hold some weight, but neither achieve the 5-star smash hit status of, say, love-it-or-hate-it Bloodborne.
If anything, it's the general quality of third-party games that have come to mark just how worthwhile the PS4 is to buy now. And we've seen loads (click for standalone reviews): The Witcher 3: Wild HuntTom Clancy's The Division,Watch DogsMetal Gear Solid 5: The Phantom PainFar Cry: PrimalStar Wars: Battlefront and more.
If you're all about exclusives, then the big question is whether the Xbox One'sHalo 5: GuardiansForza Motorsport 6Quantum Break or Sunset Overdriveare enough to catch your attention, because they're all crackers in their own right (well, some would argue the last two aren't all that).
However, the PlayStation 4's extra power sees additional graphical flourishes in many instances. We've seen Watch Dogs run in higher resolution on the PS4, more foliage detail in Grand Theft Auto 5, and other examples to show off why the Sony is the gamers' choice, in a graphical sense.
But does that matter? Not always. We still enjoy playing on the Wii U, because the games are great, even if its technological innards are less capable overall. The games are what it should always be about, and Sony is scrabbling its way to the top in that department with strong third-party support firming a now strong foundation. Its main loss to Microsoft is the delay in Tomb Raider and the rights to Titanfall (the sequel will be cross-platform though).
If you want to play online then you'll need to sign up for a PlayStation Plus account, which costs £39.99 a year, £11.99 for 90 days, or £5.49 for a monthly trial. It's essential for games such as The Crew, Destiny and plenty more besides.
In addition to online gaming, PlayStation Plus will open access to select discounts and some free games to download in the PlayStation Store on a month-by-month basis. And that's across all current PlayStation platforms. You'll also get 10GB cloud storage too.
You needn't sign-up to Plus if you want to access the Store and download games, though, or to share your gaming experiences as videos or stills.
At all times the PS4 is recording your progress, so pressing the Share button on the DualShock 4 controller merely captures the last 15 minutes of gaming for you to re-present as a share file on your PlayStation wall or a social network. A 15-minute video is around 800MB, though, which is something to be aware of if you are planning on sharing your gaming experiences a lot. Thankfully you can edit your video before you share it using basic editing options like trim from within the interface. It's saves you having to automatically upload the last 15 minutes of video including the bit when you died 28 times in a row.
There's also Share Play. As a PlayStation Plus member you can invite a friend to watch you play, and it's even possible for them to take over the controls of a game that they don't own. How about that for a demo experience? Your console, your game, but their experience. It's like a cloud arcade, with sessions lasting up to an hour.
One of the other fun features of the PS4 is that you can play its games away from the console using the PS Vita and most recent Xperia smartphones andtablets. You will, of course, need to buy the additional handheld console,phone or tablet to access the feature, but if you already one or more of them then it's a great idea to play when the big screen is being used for something else.
Like cloud gaming services, Remote Play effectively uses screen mirroring to send video of the game or user interface running on the PS4 over your home network to your remote device. It maxes out at 720p rather than the 1080p from the main console, but as it's often shown on a smaller screen - a much smaller screen if it's a smartphone or Vita - it still looks crisp and high resolution enough.
After connecting the Vita or smart device to the same PlayStation account you can then access the PS4 at any point. Unlike Apple and its Apple TV mirroring you don't need to be on the same network, just have a fast connection. The experience is very good with little lag, although when the connection starts to weaken the quality degrades quickly.
Not out and about? Then there's PlayStation Now, which is a rental-like service to stream classic PS3 games to the PS4. It costs from £2.99 to rent a game. Nice idea, but as it's focused on games from a generation behind, it has fairly limited appeal. Microsoft offers considerable backwards compatibility withXbox 360 games on the Xbox One, whereas Sony is asking you to plump up some extra cash instead, as it's not backwards compatible.
We mentioned it before: the Sony PlayStation 4 Camera is an optional extra, priced at £45, which works in a similar way to the previous camera on the PS3.
The Camera is a lot better than previous PlayStation efforts through incorporating two cameras that have wide-angle lenses with 85-degree diagonal angle views to can identify the depth of a space more precisely. There's also a microphone so you can bark orders at the console: "PlayStation: start" and "PlayStation: back". It's fun.
But the thing the camera will really open-up in the near future is PlayStationVR, which we've covered in greater detail (follow the link below). Yep, virtual reality is just around the corner and having used PS VR we think Sony is onto a relatively affordable (£349) winner. Comparatively the likes of HTC Vive or Oculus Rift, while technically superior, need a beefy PC to operate.
Of all the virtual reality headsets that are coming out this year, PlayStation VRwon't be the most technologically advanced or even be best supported in software terms. But it will be the one that will have the most eyes on - both figuratively and literally. That's because, rather than aim at a dedicated minority, it is designed for the biggest majority in gaming at present: PS4 fans, who are many and varied.
We've always found the Camera to be rather unsightly, large and a bit of a novelty. But VR is what's most likely to change its popularity.

Verdict

On the approach to its third birthday, the Sony PlayStation 4 finds itself in the esteemed position as new-gen console front-runner. Not necessarily just in terms of numbers, but arguably in terms of quality exclusive games, withUncharted 4 and Bloodborne notable heavyweights in its corner; countered, of course, by Xbox One's Halo 5: Guardians and upcoming Gears 4.
With PlayStation VR just around the corner, Sony is also branching out. It almost seems to be out-Nintendoing Nintendo, minus most of the f-ups. That, plus enhanced media operability, sees the PS4 way ahead of where it started, pushing into Microsoft's territory, and in a very healthy place indeed. If only it came with a more capacious hard drive from the off and backwards compatibility with PS3 titles.
If it's taken just two-and-a-half years to get from Knack to Uncharted 4 then come 2017 we can only anticipate yet more progress and gaming greats. Of course the rumoured "PS4.5" might address 4K and the PS4's future in a different way, but until we find out those details (mid-June you can't come fast enough) the PS4 is one serious console for the gamers. Right now it's worth buying for Uncharted 4 alone.